c# - Spawning object over various times and at two random points -


i trying make spawner getting mechanics coded in before spawn object since assuming easier part. far have created code works yet spawning points heavily skewed 1 of 2 - ratios 30:1 or more. false being heavily skewed spawn.

timeleftuntilspawn = time.time - starttime; system.random secondsbetweenspawn = new system.random ();     float num2 = secondsbetweenspawn.next (1, 10); // random number between 1 , 10 'seconds'     if (timeleftuntilspawn >= num2) {         starttime = time.time;         timeleftuntilspawn = 0;         debug.log ("spawn 1 here");         system.random rnd = new system.random (); // here deciding on position of spawn after 1 has been spawned         int num = rnd.next (0, 10); //random number between 0 , 10         if (num < 5) {             switchspawning = false;             debug.log ("false");             transform.position = spawnposition;         } else if (num > 5) {             switchspawning = true;             debug.log ("true");             transform.position = spawnposition2;         } } 

first of random number int... have 10 possible numbers can be.. 0 through 10 whole numbers. check if less 5 or greater 5... have no condition if number is indeed... 5.

that's 1 out of 10 chance neither option hit.

this reason shouldn't use else if, instead use else alone in situation.

also there's no need search number between 0 , 10, can search 1... try this:

system.random rnd = new system.random (); // here deciding on position of spawn after 1 has been spawned     float num = rnd.range (0, 1); //random number between 0 , 1     if (num < .5f) {         switchspawning = false;         debug.log ("false");         transform.position = spawnposition;     } else {         switchspawning = true;         debug.log ("true");         transform.position = spawnposition2;     } 

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