c++ - Making a dice game. Trying to get the loop to break as soon as one player reaches 100 -


fairly new c++. i'm create dice game lets set number of sides die , number of players. starts @ 1 pt , game ends hits 100 or more.

this code have far

int players = 5; int playerposition[players]; for(int i=0; < players; i++) {     playerposition[i] = 1; }  for(int = 0; < players; i++) {     while(playerposition[i] < 100)     {         int roll;         (int j = 0; j < players; j++)         {             roll = dieroll(6);             // dieroll function made simulate die roll             playerposition[j] += roll;             cout << "player " << j + 1 << " rolled " << roll << " , in position " << playerposition [j] << endl;          }     }  } 

so @ moment, output print out each turn each player fine. problem it'll keep going until every player reaches >= 100. have tried adding

if(playerposition[i] >= 100) {    break; } 

in loop , in while loop. still don't work way want to. can tell me problem may be?

thanks.

the problem rolling each player, 1 @ time, until reach 100 points. need check if there player on 100 each time roll dice

one way have bool gameover variable declared outside outer loop, value set false. every time increment players score, can add line

playerposition[j] += roll; gameover = playerposition[j] >= 100 

now, if change code have structure

while(!gameover) { for(int = 0; < players; i++) { 

it should behave intended. full code becomes

int players = 5; bool gameover = false; int playerposition[players]; for(int i=0; < players; i++)  {     playerposition[i] = 1; }  while(!gameover) { for(int = 0; < players; i++) {     int roll;          roll = dieroll(6);         // dieroll function made simulate die roll         playerposition[j] += roll;         gameover = playerposition[j] >= 100        if (gameover)        {           break;        }         cout << "player " << j + 1 << " rolled " << roll << " , in position " << playerposition [j] << endl;      } }  } 

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